Blood Knight Antari

Blood Knight Antari – Location: Shadowmoon Valley (30, 41)
Team 1: 14 rounds

1: Scourged Whelpling [6-H/H] (2,2,1)
2: Carry pet
3: Flayer Youngling [5-S/S] (1,2,1)
Alt1: Uncommon Scourged Whelpling [6-H/H], and rare [8-P/S], just more risk
Alt2: Uncommon Flayer Youngling [5-S/S], and rare [8-P/S], [9-H/S], [11-S/B], just more risk

vs Arcanus

– Death and Decay > Tail Sweep until Arcanus dies

vs Jadefire

– Tail Sweep until your Scourged Whelpling dies > Plagued Blood on your resurrection round
– Switch to carry pet > switch to Flayer Youngling > Blitz until Jadefire dies (Deflection if Conflagrate is up)

vs Netherbite

– Deflection when Netherbite is under Phase Shift, Kick when up, Blitz otherwise

Team 2: 15 rounds

1: ❗ Infinite Whelpling [4-P/P] (1,1,1)
2: ❗ Darkmoon Zeppelin [-] (1,2,2)
3: Carry pet

vs Arcanus

– Tail Sweep > Tail Sweep > Healing Flame > Tail Sweep

vs Jadefire

– Early Advantage if Jadefire has 500 more health than your Infinite Whelpling
– Tail Sweep until your Infinite Whelpling dies > switch to Darkmoon Zeppelin > Missile until Jadefire dies
– (Early Advantage makes the extra hit only after the 1st hit resolves and the opponent still has more health)

vs Netherbite

– Decoy > Missile until Netherbite has 618HP or less
– Explode (but NOT if he has Soul Ward or Phase Shift up or available, as he’s faster, then just Missile)

Note: your carry pet doesn’t need to participate, as it will be the only one left alive at the end of the fight and will thus receive XP.