Major Payne

Major Payne – Location: Icecrown (77, 19)
Team 1: 22 rounds

1: ❗ Corefire Imp [-] (2,1,1)
2: Carry pet (needs 500+ health)
3: ❗ Cogblade Raptor [5-S/S] (2,2,1)

vs Grizzle

– Immolation > Cauterize > switch to carry pet > switch to Cogblade Raptor
– Exposed Wounds > Batter until Grizzle dies

vs Beakmaster X-225

– Exposed Wounds > Batter until Beakmaster dies

vs Bloom

– Exposed Wounds > Screech > Batter > Screech until Cogblade Raptor dies
– Switch to Corefire Imp > Immolation > (cauterize if needed) > chain cast Rush
– Use Cauterize when needed, right after Entangling Roots gives a big heal, but safer is better – use it!

Note: If Corefire Imp is stunned before using Cauterize just pass and use it after recovering, then switch to carry pet

Team 2: 22 rounds

1: Grasslands Cottontail [5-S/S] (2,2,1)
2: Carry pet (any or needs 500+ health, see below)
3: ❗ Blue Clockwork Rocket Bot [-] (2,2,1)
Alt1: Any rabbit of speed 290+

vs Grizzle – if carry pet can take one hit from Rampage

– Dodge > Flurry > switch to carry pet > switch to Blue Clockwork Rocket Bot
– (Grizzle opened with Rampage) Sticky Grenade > Minefield > Batter until Grizzle dies
– (Grizzle opened with Bash) Minefield > Sticky Grenade > Batter until Grizzle dies

vs Grizzle – if you want carry pet to take no damage

– Dodge > if Grizzle did not open with Rampage, then Forfeit and start again
– Flurry > Burrow > switch to carry pet > switch to Blue Clockwork Rocket Bot
– Sticky Grenade > Minefield > Batter until Grizzle dies

vs Beakmaster X-225

– Sticky Grenade > Batter until Rocket Bot dies
– Switch to Grasslands Cottontail > *Dodge > Flurry until Beakmaster dies
* Only very rarely will this not turn out to be the best move

vs Bloom

– use Burrow or Dodge whenever Entangling Roots has been cast on you, Flurry otherwise