Jeremy Feasel

Jeremy Feasel – Location: Darkmoon Faire (47, 62)
Team 1: 14 rounds

1: ❗ Infinite Whelpling [4-P/P] (1,1,1)
2: ❗ Mechanical Pandaren Dragonling [-] (1,1,1)
3: Carry pet

vs Judgement

– Tail Sweep > Tail Sweep > (Tail sweep if missed once) > *Healing Flame > Tail Sweep til Judgement dies
* The healing flame is both to make sure you have enough life to survive a Shock & Awe and also to give you the Dragonkin racial when Honky-Tonk comes out. It also allows you to drop the 25% damage debuff so your 3rd tail sweep will be a kill

vs Honky-Tonk

– Early Advantage > Tail Sweep until Infinite Whelpling dies
– Switch to Mechanical Pandaren Dragonling > Breath until Honky-Tonk dies (usually twice)

vs Fezwick

– Bombing Run > (pass if stunned) > Breath > (Breath again if Fezwick has > 980 health and you have > 600) > Explode

Notes: Bombing Run + Explode do 444+560 on tooltips, but BR can do as low as 422. So this can be a little risky to skip.

If you do the 2nd Breath and you have < 600 health a banana + melee hit can kill you before you can Explode
Your carry pet doesn’t need to participate, as it will be the only one left alive at the end of the fight and will thus receive XP.
An opening stun with Shock&Awe by Honky-Tonk (8.33% chance) will usually result in a loss, so faster to reset and heal

Team 2: 19 rounds

1: ❗ Clockwork Gnome [-] (2,1,1)
2: ❗ Mechanical Pandaren Dragonling [-] (1,1,1)
3: Carry pet

vs Judgement

– Turret > Railgun > Railgun > Turret > Repair > Turret > Railgun til Judgement dies (usually just once)

vs Honky-Tonk

– Turret when up unless Railgun will push him into Recovery, Railgun otherwise. Ideally you will kill him with one turret still up for Fezwick, even if Gnome perma-dies before the Tonk does. If Gnome dies, switch to Dragonling.
– If Honky-Tonk has > 349 health Bombing Run > Breath until he dies.
– If Honky-Tonk has < 350 health Breath > Bombing Run > Breath until he dies.

vs Fezwick

– Bombing run if up > Breath otherwise BUT you must die and kill Fezwick on the same turn, so pass if you have to
– Explode with Fezwick < 561 health, this can happen if you crit with Breath, or Bombing Run already landed.
– If Bombing Run will be hitting him on the turn you explode Fezwick can have 980 health.

Your carry pet doesn’t need to participate, as it will be the only one left alive at the end of the fight and will thus receive XP.